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	<title>Comments on: Engagement by Design</title>
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		<title>By: Want to innovate? Pay attention — Competing on Execution</title>
		<link>http://www.competingonexecution.com/2009/11/engagement-by-design/comment-page-1/#comment-404</link>
		<dc:creator>Want to innovate? Pay attention — Competing on Execution</dc:creator>
		<pubDate>Mon, 07 Jun 2010 15:13:26 +0000</pubDate>
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		<description>[...] displays all around the store that let me tell the store what I am not finding, and that use game mechanics to incent and reward me for doing [...]</description>
		<content:encoded><![CDATA[<p>[...] displays all around the store that let me tell the store what I am not finding, and that use game mechanics to incent and reward me for doing [...]</p>
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		<title>By: 3 Engaging Platforms — Competing on Execution</title>
		<link>http://www.competingonexecution.com/2009/11/engagement-by-design/comment-page-1/#comment-49</link>
		<dc:creator>3 Engaging Platforms — Competing on Execution</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:09:43 +0000</pubDate>
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		<description>[...] Meri Gruber on November 24, 2009   Last week in “Engagement by Design” I wrote about how marketers can use Funware &#8211; game mechanics in non-game contexts &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] Meri Gruber on November 24, 2009   Last week in “Engagement by Design” I wrote about how marketers can use Funware &#8211; game mechanics in non-game contexts &#8211; [...]</p>
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