Game Mechanics at Work and Play

by Meri Gruber on April 27, 2010

Game mechanics work, even in the most unlikely places.  I’ve written about using game mechanics in software to incent participation and encourage and align positive behaviors. I was reminded of this fact at my son’s school Science Fair last week. The school wisely gave us a “Science Fair” Passport as we walked in.  The passport listed all the science projects next to the student’s name and symbol, with a blank space for us to collect a matching stamp from each. Instead of randomly wandering around the different project displays, I was amazingly motivated to get all those stamps on my passport, double checking before moving from room to room to be sure I had collected all the stamps in that room.

Contrast this experience with the “Art to Wear” fair I went to a few days later. Much like the science fair, there were many rooms with many exhibitors, talented artists showing their wares. We were given a list of the exhibitors at the entrance but that didn’t motivate me the same way. I worked my way through the various rooms and the crowds, but it was tiring, and I am sure I missed seeing many of the exhibitors.

I am not a gamer. I don’t play board games, facebook games or console games, unless I am talked into it by my kids. So why did the Science Fair Passport work? Perhaps a simple incentive like stamps on a paper provides some low-overhead organizing principle – one less thing to think about. But I did not feel I had to go in order, I was just motivated to collect them all. I should note too that there was no prize, nothing to “win” – it was just to collect the stamps. But it made it easier and more fun for me to perform the desired behavior – visit all the science fair posters.

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